SKINCOIN token (SKIN) - decentralized cryptocurrency for making bets, accepting and sending payments for game skins in Counter-Strike: Global Offensive, Dota 2, Team Fortress 2.
Tokens SKINCOIN (SKIN) are to be released based on the Ethereum blockchain platform. Tokens shall be used for trading with game sites, buying/selling skins, making bets on gambling and betting platforms.
Skins are virtual items that can be used in games like Counter-Strike: Global Offensive (CS:GO) or Dota 2. The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.
According to Eilers & Krejcik Gaming, a research firm, more than 3 million people wagered $2.3 billion worth of skins on the outcome of e-sport matches in 2015. In 2016, this figure grew by two-fold and reached $5 billion.
As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were betting on the results of cybersport matches and tournaments. Player wagers his skins on winning his team.
Press about skins market:
"The boom in pro video gaming is fueled by $2.3 billion in online bets." "Game-Maker Valve Moves to Choke Off $7.4 Billion Gambling Market." "In video games, skin gambling is the use of virtual goods..."
The market for skin gambling is distributed across a handful of dominant products. Sportsbook-style betting (wagers on esports matches) is the largest vertical. The second most popular is jackpot-style games, essentially lotteries where players receive tickets based on the value of their deposited skins. Simple forms Notably, while skin-based slot machines do exist, they are infrequently found and appear to garner little-to-no interest from esports fans.
This diversity is one reason why skin gambling handle is so much larger than esports cash gambling handle. But even after adjusting for that difference (i.e., comparing skin-based esportsbook betting to cash-based esportsbook betting), skin gambling is still some six times larger than cash gambling. In terms of market participants, the skin gambling industry grew quickly from a handful to hundreds of sites in the course of a year. The vast majority of those sites were variations on the basic jackpot product theme. Ultimately, we believe the bulk of handle in the skin betting industry was generated by roughly fifteen sites.
UNDERSTANDING SKIN GAMBLING (c) CHRIS GROVE
Partner, Narus Advisors
In recent years, cybersport games have gained immense popularity and covered by major media. The most popular games are Counter-Strike: Global Offensive and Dota 2. Each day more than 470 thousand people play in CS: GO simultaneously, for Dota 2 this figure is more than 860 thousand people.
Now players spend in Dota 2 in total of just over 11 billion hours per day, whereas in CS: GO this figure is about 8 billion hours.
According to Steam Spy, the game Dota 2 has more than 99 million Steam users, and in the last two weeks, about 9.5 million users have launched the game. 23.5 million people own CS:GO, of which 8.8 million users ran it in the same period.
Prior to that announcement from Valve, we estimated that $7.4bn worth of skins would be wagered worldwide by players across all skin gambling products in 2016. By way of contrast, we estimate that $550mm in cash will be wagered on esports in 2016. We are urrently revising our estimates for 2016 and our projections through 2020 in the wake of Valve’s decision.
SKINCOIN token (SKIN) will be accepted as means of exchange for gaming and betting services (betting sites for e-sports events, jackpot sites, roulettes, casinos, etc.).
In July 2017, we are launching an exchange platform where you can instantly exchange skins for SKINCOIN and back. The difference between buying and selling will be 10%. At the start of the project, there will be no commission to stimulate the market for the transition to a new payment unit.
SKINCOIN (SKIN) will be immediately integrated into our current projects (see below). Also we are planning to implement a service that accepting payments in SKINCOIN for skins (see our roadmap):
skinwin.com is the honest jackpot for CS:GO and Dota 2.
The winner is chosen by independent random number generator Random.org
Steamtrade.net - a trading platform for the game items' purchase/sale from Steam.
Supported games - CS: GO/Dota2/Team Fortress 2.
Case.club - store of random items from CS: GO. Opening cases with a high percentage of well skins dropping out.case.club
Plans by the end of summer 2017
For information, please contact: email@example.com SKINCOIN tokens can be purchased only for ETH. All collected funds shall be received and stored on purses with multi-signatures.
We have an excellent, well-organized team. Since 2013, we have been creating, developing and supporting our own highly loaded
game and betting projects in the cybersport area with a turnover of more than $1 million per month.
Feel free to contact us about anything. It will be our pleasure to help You!
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